Comprehensive Decompile/Organization
IDA Pro / Hex Rays Decompiler Organized source by C/C++ [Class] and by prefix
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@@ -0,0 +1,16 @@
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#include "../../pinball.h"
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//----- (01015866) --------------------------------------------------------
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TEdgeSegment *__thiscall TEdgeSegment::TEdgeSegment(TEdgeSegment *this, struct TCollisionComponent *a2, char *a3, unsigned int a4)
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{
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TEdgeSegment *result; // eax
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result = this;
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*((_DWORD *)this + 1) = a2;
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*((_DWORD *)this + 2) = a3;
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*(_DWORD *)this = &TEdgeSegment::`vftable';
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*(_DWORD *)((char *)this + 17) = a4;
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*((_BYTE *)this + 12) = 0;
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return result;
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}
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// 1002444: using guessed type void *TEdgeSegment::`vftable';
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