clean up extra decorators
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@@ -10,15 +10,15 @@
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/* 117 */
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struct TPinballTable;
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void __stdcall TPinballTable::LightShow_timeout(int, void*); // idb
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void __stdcall TPinballTable::EndGame_timeout(int, void*); // idb
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void TPinballTable::LightShow_timeout(int, void*); // idb
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void TPinballTable::EndGame_timeout(int, void*); // idb
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int __thiscall TPinballTable::AddScore(TPinballTable* this, int); // idb
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// void __userpurge TPinballTable::ChangeBallCount(TPinballTable *this@<ecx>, int a2@<ebx>, int a3);
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void __stdcall TPinballTable::replay_timer_callback(int, void*); // idb
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// void TPinballTable::ChangeBallCount(TPinballTable *this, int a2, int a3);
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void TPinballTable::replay_timer_callback(int, void*); // idb
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void __thiscall TPinballTable::port_draw(TPinballTable* __hidden this); // idb
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void __stdcall TPinballTable::tilt_timeout(int, void*); // idb
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// void __userpurge TPinballTable::tilt(TPinballTable *this@<ecx>, int a2@<ebx>, float a3);
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// int __userpurge TPinballTable::Message@<eax>(TPinballTable *this@<ecx>, int a2@<ebx>, int a3, float a4);
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void TPinballTable::tilt_timeout(int, void*); // idb
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// void TPinballTable::tilt(TPinballTable *this, int a2, float a3);
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// int TPinballTable::Message(TPinballTable *this, int a2, int a3, float a4);
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TZmapList* __thiscall TPinballTable::~TPinballTable(TPinballTable* this);
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TPinballTable* __thiscall TPinballTable::`vector deleting destructor'(TPinballTable *this, char a2);
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TPinballTable* __thiscall TPinballTable::TPinballTable(TPinballTable* this);
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