clean up extra decorators
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@@ -15,7 +15,7 @@ signed __int64 __thiscall TEdgeManager::box_y(TEdgeManager* this, float a2);
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int __thiscall TEdgeManager::increment_box_x(TEdgeManager* this, int); // idb
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int __thiscall TEdgeManager::increment_box_y(TEdgeManager* this, int); // idb
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void __thiscall TEdgeManager::FieldEffects(TEdgeManager* this, struct TBall*, struct vector_type*); // idb
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// int __userpurge TEdgeManager::TestGridBox@<eax>(TEdgeManager *this@<ecx>, double a2@<st0>, int a3, int a4, float *a5, struct TEdgeSegment **a6, struct ray_type *a7, struct TBall *a8, int a9);
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// int TEdgeManager::TestGridBox(TEdgeManager *this, double a2@<st0>, int a3, int a4, float *a5, struct TEdgeSegment **a6, struct ray_type *a7, struct TBall *a8, int a9);
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double __thiscall TEdgeManager::FindCollisionDistance(TEdgeManager* this, struct ray_type* a2, struct TBall* a3, struct TEdgeSegment** a4);
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TEdgeManager* __thiscall TEdgeManager::TEdgeManager(TEdgeManager* this, float a2, float a3, float a4, float a5);
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void __thiscall TEdgeManager::add_edge_to_box(TEdgeManager* this, int, int, struct TEdgeSegment*); // idb
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